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Game Industry Finds Serious Outlet for Creative Energies
N.Va. Conference Showcases Growing Sector Devoted to
Simulations for Nonprofit Clients
By Bob Greiner
Washingtonpost.com Staff Writer
Monday, October 31, 2005
The public sector: A world where tight budgets demand a less expensive way
to do things while still doing them at least as well, if not better, than
before.
The game industry: A world overflowing with creative talent drawn in by the
allure of a "dream job" working on the other side of the video screen.
At the intersection of these two worlds lies an emerging marketplace labeled
"serious games." The Serious Games Initiative, a project of the Woodrow
Wilson Center for International Scholars in Washington, defines the term as
"using cutting-edge entertainment technologies to solve problems in areas as
diverse as education, health-care, national defense, homeland security,
analytics [and] corporate management."
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